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(+1)

The graphics are amazing and close to the first Crysis. Nice job. However as a game demo it's really difficult to play. First, there is judder/stutter on the gun, even with good performance (it's not the FPS, it's some sort of animation/smoothing issue). The aiming itself also feels weird and too fast and not smoothed out at all (you could look into mouse smoothing, low pass filters, etc.). The enemies are WAY to hard and just one shot kill you. For this kind of demo you should be almost invincible. Also the sound effects don't sound properly mastered in terms of the audio mix and volume. So a good amount of gameplay work left, but at least the graphics look great.

(+1)

Thanks for the detailed comment, I will be improving the gameplay in time. Since the lua script is also accessible in the downloaded build, it can also be modded by anyone, like decreasing parameters of enemy damage, aiming smoothing, etc.

Pretty bad aiming mechanics.

What do you not like about the aiming? I’d like to improve things if I can.

The gun blocks the entire target.

(-1)

That’s normal if you put the gun to your face to aim, the bullets go aligned with the iron sights or crosshair, not what the gun is occluding.

No, that's not normal. Not in real life or video games.

I think I misunderstand you somehow, I think aiming is similar to how other first person shooters work.

In the YouTube video, you have the metal gear sound effect and this is a paid demo. Are you not risking a copyright from Konami?

You might be right, I removed those sound effects from the build.