A downloadable game for Windows

Buy Now$1.00 USD or more

Wicked Shooter is a First Person Shooter sample game made with Wicked Engine. Wicked Engine is a small but modern 3D engine optimized and written in C++, while the game script is written entirely in Lua. With this release you get an executable plus the complete gameplay code in Lua and all the assets that you can modify with Wicked Engine. This project is updated continuously with the development of Wicked Engine!

Features:

  • First Person Shooter with modern graphics
  • Controller and keyboard/mouse support with in-game rebinding
  • Full source code of the game logic is accessible
  • Gameplay with stealth, explosions, blood and physics
  • Graphics options: ray tracing, anti-aliasing, upscaling, HDR and more
  • Clean pixels: temporal effects, upscaling and motion blur are optional
  • DirectX 12 and Vulkan graphics support for maximum performance

System requirements:

  • Windows 10 or newer
  • Nvidia GTX 1050 or newer (DirectX 12.1 or Vulkan 1.3 support required)
  • 64-bit processor
  • 2 GB RAM

Note: This can also be run with the Linux version of Wicked Engine, but it is not yet released as a standalone build for Linux, so your experience may vary.

Updated 14 days ago
StatusPrototype
PlatformsWindows
Authorturanszkij
GenreAction, Shooter
TagsFirst-Person, FPS
Average sessionA few minutes

Purchase

Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

WickedShooter.zip 812 MB

Development log

Comments

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Please give volume control in settings. I have to adjust volume from Windows volume setting.

(+1)

I hear you, they will be added in the future! Thanks for playing!

(+1)

Gameplay is very good and fun like Crysis 2007.

Volume setting has been added, thanks for the feedback!

Thank You very much.

Linux variant?

I’ve not released the standalone paid Linux version yet. But, this windows version has the game logic in lua, which the Linux version of the Wicked Engine Editor can open and run. It’s just not “officially” released for Linux yet.

Why?

I’m not working with Linux and from other reports the Linux version seems too unstable yet.

I do like to load the game files, and play around with them, ideally also fixing bugs or creating issue reports on the things that dont work. Are you interested in community contributions that improve Linux support, or the engine in general?

Yes, issues and patches as pull request can be made on github. There is also a link to discord there with an active Linux dev community.

(+1)

The graphics are amazing and close to the first Crysis. Nice job. However as a game demo it's really difficult to play. First, there is judder/stutter on the gun, even with good performance (it's not the FPS, it's some sort of animation/smoothing issue). The aiming itself also feels weird and too fast and not smoothed out at all (you could look into mouse smoothing, low pass filters, etc.). The enemies are WAY to hard and just one shot kill you. For this kind of demo you should be almost invincible. Also the sound effects don't sound properly mastered in terms of the audio mix and volume. So a good amount of gameplay work left, but at least the graphics look great.

(+2)

Thanks for the detailed comment, I will be improving the gameplay in time. Since the lua script is also accessible in the downloaded build, it can also be modded by anyone, like decreasing parameters of enemy damage, aiming smoothing, etc.

Pretty bad aiming mechanics.

What do you not like about the aiming? I’d like to improve things if I can.

The gun blocks the entire target.

(+1)(-1)

That’s normal if you put the gun to your face to aim, the bullets go aligned with the iron sights or crosshair, not what the gun is occluding.

No, that's not normal. Not in real life or video games.

I think I misunderstand you somehow, I think aiming is similar to how other first person shooters work.

In the YouTube video, you have the metal gear sound effect and this is a paid demo. Are you not risking a copyright from Konami?

(+1)

You might be right, I removed those sound effects from the build.