0.71.672


Changelog since last release:

  • new material shader type: interior mapping (display a cubemap interior projection on mesh surface)
  • added support for compressed scene files
  • embedded shaders will use compression, reducing final executable size
  • lightmap baking will use conservative rasterization if GPU supports it to improve quality and reduce light leaks
  • improved logging, and changed log output to be in the working directory, named log.txt to be easier to find
  • added safety mechanism to shaders that are using bindless to avoid GPU crashes on various graphics drivers
  • editor: added highlight effect to the GUI

Files

Wicked Engine.zip 286 MB
19 days ago

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