0.71.705


  • added vehicle physics
  • added water ripple placement for physics objects which collide with the ocean
  • ragdolls will automatically have GPU colliders now for particle system collision
  • added ambient occlusion capsule shadows, which are automatically created from ragdolls
  • DDGI and Surfel GI overall quality and performance improvements
  • trail renderer: added continuous fading functionality
  • hair particle system: fixed and improved spring physics for multi-segment particle systems
  • hair particle system: added billboard replication parameter which can control how many billboards are generated for each particle
  • LOD selection improvement based on screen projected coverage
  • spring/jiggle physics improvement: avoid immediate jump if the pose changed rapidly after creation
  • added texture1D visualizer for image renderer
  • Editor: added Makehuman humanoid rig import
  • lots of fixes for the Linux build

Files

Wicked Engine.zip 292 MB
15 days ago

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