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0.72.27
February 05, 2026
by
turanszkij
Mac OS controller support and renderer improvements big Vulkan renderer rewrite, with optimizations and fixes config files support array values (by @nxrighthere ) camera render to texture can specify...
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0.72.0 Mac OS support
January 18, 2026
by
turanszkij
1
0.72.0 (Mac OS support) added Mac OS support with Metal 4 renderer voxel GI was broken for some time, now it’s fixed fixed issue inn texture streaming when resolution would flicker between high and...
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0.71.864
December 07, 2025
by
turanszkij
added pooled allocation to many systems that used shared_ptr, improving CPU performance added refresh rate control for environment probes (by @nxrighthere) added partial terrain rebuild for spline mod...
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0.71.854
November 09, 2025
by
turanszkij
2
optimizations for GPU: replaced SV_PrimitiveID usage with custom primitiveID calculation optimizations for CPU: minor improvements for job system and entity component system added gpu selection option...
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0.71.813
August 07, 2025
by
turanszkij
3
added animation importer to Editor that directly imports multiple animations to humanoid rig added animation tester for humanoid rig: easily switch animations from humanoid settings in editor added mu...
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0.71.802
July 01, 2025
by
turanszkij
4
added project creator to the editor: create lua applications with custom icon, splash screen, etc. from the editor added custom theme support to the editor, with a visual theme editor, also added back...
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0.71.787
June 04, 2025
by
turanszkij
1
added rectangle light type with texture support for visualizer, diffuse and specular components videos can now be used as mask texture for spot and rectangle lights videos can now be used on Sprites,...
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0.71.764
May 06, 2025
by
turanszkij
video decoder now works also with DX12 (previously only Vulkan was working) added spline components added mesh generation from splines (roads, pipes) added terrain modification using splines added phy...
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0.71.727
April 01, 2025
by
turanszkij
1
added height field physics shape type added support for file drag and drop in the Linux version of the editor added light color mask texture support (used by setting MaterialComponent to a light, take...
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0.71.705
March 13, 2025
by
turanszkij
1
added vehicle physics added water ripple placement for physics objects which collide with the ocean ragdolls will automatically have GPU colliders now for particle system collision added ambient occlu...
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0.71.672
February 02, 2025
by
turanszkij
Changelog since last release: new material shader type: interior mapping (display a cubemap interior projection on mesh surface) added support for compressed scene files embedded shaders will use comp...
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