0.71.727


  • added height field physics shape type
  • added support for file drag and drop in the Linux version of the editor
  • added light color mask texture support (used by setting MaterialComponent to a light, takes the base color texture slot)
  • added CameraComponent render textures that are useable for MaterialComponent basecolor and emissive texture
  • RenderPath2D stencil upscaling: compositing stencil sprites with lower resolution RenderPath3D will retain full resolution sprites with upscaled stencil mask
  • added simple cross fade functionality to the Application class
  • added option to darken the negative axes of the transform tool in the editor

Files

Wicked Engine.zip 292 MB
16 days ago

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