0.71.787


  • added rectangle light type with texture support for visualizer, diffuse and specular components
  • videos can now be used as mask texture for spot and rectangle lights
  • videos can now be used on Sprites, to replace sprite texture with video
  • added camera feed support for lights (use a camera feed as light mask texture)
  • shadow mapping changed back to not use dithering, but more samples instead
  • added capsule reflection effect (works when capsule shadow is enabled globally, but it will affect the specular light)
  • pipeline state creation changed to not block rendering, instead rendering will be skipped for objects that have a pipeline that is not ready
  • disabled pipeline state cache for Vulkan, as it turned out to be faster without in recent graphics drivers
  • gui improvements: slider and combobox sub-elements now accounted for in the whole widget size, also tidied the editor gui
  • shader compiler is using latest 2025 May release
  • Template_Windows and Template_Linux projects were simplified to have a single entry point function and nothing else
  • removed: qoi, ktx, basis image support (instead qoi, use png; instead of ktx and basis, use DDS with optional archive compression)

Files

Wicked Engine.zip 307 MB
2 days ago

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