0.71.787
Wicked Engine » Devlog
- added rectangle light type with texture support for visualizer, diffuse and specular components
- videos can now be used as mask texture for spot and rectangle lights
- videos can now be used on Sprites, to replace sprite texture with video
- added camera feed support for lights (use a camera feed as light mask texture)
- shadow mapping changed back to not use dithering, but more samples instead
- added capsule reflection effect (works when capsule shadow is enabled globally, but it will affect the specular light)
- pipeline state creation changed to not block rendering, instead rendering will be skipped for objects that have a pipeline that is not ready
- disabled pipeline state cache for Vulkan, as it turned out to be faster without in recent graphics drivers
- gui improvements: slider and combobox sub-elements now accounted for in the whole widget size, also tidied the editor gui
- shader compiler is using latest 2025 May release
- Template_Windows and Template_Linux projects were simplified to have a single entry point function and nothing else
- removed: qoi, ktx, basis image support (instead qoi, use png; instead of ktx and basis, use DDS with optional archive compression)
- the last release that supports ktx, basis and qoi can be used to convert assets from using those formats to DDS (editor->general options->DDS convert): https://github.com/turanszkij/WickedEngine/releases/tag/v0.71.764
Files
Wicked Engine.zip 307 MB
2 days ago
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Wicked Engine
3D engine with modern graphics
Status | In development |
Category | Tool |
Author | turanszkij |
Tags | Game engine, Open Source |
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