0.71.864


  • added pooled allocation to many systems that used shared_ptr, improving CPU performance
  • added refresh rate control for environment probes (by @nxrighthere)
  • added partial terrain rebuild for spline modifier (only rebuild terrain in spline’s vicinity)
  • optimization for hair particle system: reducing CPU time spent in creation, reduces CPU spikes in grass-heavy terrain generation
  • added rigid body physics shape cache: faster creation of similar rigid body shapes (by @nxrighthere)
  • improved gui scrollbar granularity (by @nxrighthere)
  • editor: added option for always placing new entities in front of camera (by @nxrighthere)
  • added globally forced unlit rendering option (by @nxrighthere)
  • general improvements and fixes for multi-platform behaviour (by @brakhane)

Files

Wicked Engine.zip 306 MB
16 hours ago

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