0.71.864
Wicked Engine » Devlog
- added pooled allocation to many systems that used shared_ptr, improving CPU performance
- added refresh rate control for environment probes (by @nxrighthere)
- added partial terrain rebuild for spline modifier (only rebuild terrain in spline’s vicinity)
- optimization for hair particle system: reducing CPU time spent in creation, reduces CPU spikes in grass-heavy terrain generation
- added rigid body physics shape cache: faster creation of similar rigid body shapes (by @nxrighthere)
- improved gui scrollbar granularity (by @nxrighthere)
- editor: added option for always placing new entities in front of camera (by @nxrighthere)
- added globally forced unlit rendering option (by @nxrighthere)
- general improvements and fixes for multi-platform behaviour (by @brakhane)
Files
Wicked Engine.zip 306 MB
16 hours ago
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Wicked Engine
3D engine with modern graphics
| Status | In development |
| Category | Tool |
| Author | turanszkij |
| Tags | Game engine, Open Source |
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